Wind Map by Nicolas Garcia Belmonte

A few weeks ago I set on trying out new WebGL 2.0 features with WebGL 2.0 brings plenty of new goodies to be used for game development, creative coding and data visualization like instancing, floating-point textures, transform feedback, multiple render targets, and more. With this in mind, and inspired by the work of Cameron Beccario, Viegas and Wattenberg, and NASA, I created a WebGL 2.0 wind map demo using

This interactive demo enables you to change the map’s perspective by using cmd + drag; toggle between vector field and particle layers on the left panel, and use the slider to change the time of day to see wind change for a 72 hour period.

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