Wind Map by Nicolas Garcia Belmonte

A few weeks ago I set on trying out new WebGL 2.0 features with deck.gl. WebGL 2.0 brings plenty of new goodies to be used for game development, creative coding and data visualization like instancing, floating-point textures, transform feedback, multiple render targets, and more. With this in mind, and inspired by the work of Cameron Beccario, Viegas and Wattenberg, and NASA, I created a WebGL 2.0 wind map demo using deck.gl.

This interactive demo enables you to change the map’s perspective by using cmd + drag; toggle between vector field and particle layers on the left panel, and use the slider to change the time of day to see wind change for a 72 hour period.

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