A Forest of Stories by Tobias Sturt
An explorable 3D landscape built using data from an analysis of Grimm's folktales. I identified words in the stories that stood out against common English and used this to generate a landscape on which every story is represented by a tree. The type represents the type of folklore trope the story falls into and it's health the popularity of the story. Each tree plays an extract of an audio recording of the story so that as you walk through the forest you are surrounded by the tales.